Paralyzing Enemy

Concept
The role of this enemy is to interrupt the flow of a player's momentum, by pulsing a neutralizing wave.

States and Behaviors
The enemy will engage more passively than other enemies, behaving as a barrier between the player and other enemies.

Inactive:
none

Idle:
The enemy floats to locations between the player and other enemies. A random timer decides when the enemy switches to it's active state.

Active:
The enemy unleashes a large field around itself, rendering any of the player's swarm units caught within it to become dormant. It then returns to Idle state and finds a new location to float towards.

Public Variables
Health

Speed

Radius of the field

Timer min/max to switch to active state

Duration of Active state.

Comments and Approval
Design -

Art -

Engineer -