Turtle Boss

Concept
The is an end level boss that will fight the player. The room he is in should be a large circle.

Story Concept
This is a good step into visually showing the corruption theme the game will head in. This is more like an angry mutated turtle.

Normal state:
The turtle will spawn random enemies to fight. It will spawn more enemies as it takes damage. The boss enters this state at:

- Beginning of Encounter

- Whenever it finishes the Dazed State

The number of spawned units will increase at 75%, 50%, and 25% health.

During this time, the turtle will slowly swim around the room, trying to bite the player. If the player comes in range of the head during this state, it will lunge out and bite.

If the player destroys all the enemies that were spawned, the turtle enters the Shell Spin State.

Shell Spin State:
The turtle will pull in it's head and limbs and quickly slam into random parts of the room. If the player touches the shell, they take damage.

- The state ends when the turtle has slammed into four places. It then enters the Dazed State.

- As it slams, debris will randomly fall down the screen.

- At 25% health, the turtle will enrage, cause the turtle to move faster during this phase, and slamming 2 additional times.

Dazed State:
The turtle stays still and exposes a corrupted weak spot on it's neck. The weak spot takes increased damage from the player. After a certain amount of time, the turtle retracts it head slightly and enters the Normal State.

Dead State:
The turtle dies, gives the player additional swarm units, and ends the level.

Public Variables
Health

Speed

Bite Damage

Number of Initial Spawned units

Additional number of units to spawn at turtle health benchmarks.

Shell Spin Damage

Number of Debris pieces per slam

Enrage Speed

Weak Spot damage coefficient

Duration of Dazed State

Number of swarm units awarded to the player.

Comments and Approval
Design -

Art -

Engineer -